The Phoenix is a very powerful card. In addition to having the lead, when the Mah Jong is played, the player may … This is worth 300 points. Naming the card you passed to the player who plays after you is one way to make sure not to hurt your partner. The round ends immediately when only one player has cards left in his hand. Later, we played and the Chinese experts gave us good advice. is the very first 2 player games portal in the world and has the largest games achieve in its field. 1,2,3,4,5. Tichu - Rules of Play says: It is simple to learn: one need only get rid of his cards. the player finishing fifth gives all the tricks he has won to the winner of the round. It can be used to form a row eg. Once a player has pushed 3 cards, he may pick up the cards pushed to him, adding them to his fanned hand. Tichu is a card game for four people (there are other variations but only the standard 4 player game is on BSW). Once the card is played by any playr, the condition is no longer in effect on anybody. If the Phoenix is played first it has a value of 1.5. This has a value of 200 extra points. Continues from player to player until card is played. The highest card in each suit being the Ace and the lowest being the "2". In Tientsin Tichu is played six-handed, two teams of three play seated alternately around the table. If the Dragon wins the trick, the player playing it must give the entire trick away (including its own 25 points) to a player of the opposing team (he chooses which one). That’s it. When you are the Mah Jong player, do not demand any card that could deprive him of a "Bomb" nor of a trick. The first team to 1,000 points wins. In case of a tie, the game continues until a team has 1000 or more at the end of a round and there is no tie. Then the tailender (the last player with any cards) hands over the cards remaining in his hand to his opponents and the tricks he won to the winner (the player who has gone out first in the hand). Can be used to form a row e.g. Between Player1 and 2 (out of turn) all players (including players1 and 2) may bomb (without fullfilling the wish). All rights reserved. New Game Rules 2. It has a value of -25 points in the final point scoring. Show More. So for example in a hand in which two bombs and a rocket were played, a player who bid 3 will win 24 points from each opponen… If we believed that, there would be no rules with this game. Also, a player can call "tichu" long before the player plays his first card. This is a light-hearted game for 2-10 players by Wolfgang Kramer. 112 circus cards: complete 56 card Tichu decks, playing a similar combination of higher value. Tichu Nanking (4 Players): The game is a trick-based game played by two pairs of partners. The player holding the Mah Jong begins by leading (playing face up on the table) any of the following combinations of cards from his hand: The next player (to the right - the Chinese play to the right, like the Swiss and the Hopi) now has the choice of: A single card can thus only be beaten by a single card of higher value, a sequence of two pairs only by a sequence of two higher pairs, a sequence of eight cards only by a higher sequence of exactly eight cards, a full house only by a higher full house (in full houses the value of the trio is what counts). The basic game is played by two pairs of two partners, each with the players of each team sitting opposite one another. The next player who has a card of the chosen value and can play it (in accordance with the rules of the game) must then play it (under certain circumstances it can also be used as a "Bomb".). Tichu Reference Card - Microsoft Word format player aid (also available as a PDF file). Obviously, however, only one of them can be right. The player then places the deck face down in the middle of the table. This was marketed by Hexagames as Karrierepoker. In subsequent hands, the winner of the previous hand shuffles the deck and offers it to be cut. The rules are the same as for the 4 player game with the following exceptions: The 'large Tichu' must be declared before you take your seventh card (during the deal stage). A Bomb is:eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_13',117,'0','0'])); a sequence of at least five consecutive cards in the same suit. It is simple to learn: one need only get rid of his cards. Once called, of course, his partner may play to help him during the play of the cards, but they still cannot discuss strategy as they play. Next, Tichu always felt like it is a game played with good friends and not exactly a convention type of game. These games deserve it. Abacusspiele - Tichu … If the landlord runs out of cards first he has won, and each opponent pays him the amount of the bid - 1, 2 or 3 units - provided that no bomb or rocket was played. It's value is half a rank higher than the card it's played after. The partners cannot discuss it nor arrange it beforehand. You can also call a "large Tichu" before you have taken your ninth card (in the "deal" section at the very beginning of the round). Each player only passes on 2 cards and only to his own 2 partners. Each player pushes only two cards, to his own partners and gets one card back from each of them. 1,2,3,4,5). We listed instant play to all games without downloads and the site does not host pop-up ads. New DLC AI player 3. The rank of bombs is determined: (1) by the number of cards and (2) by the rank of the cards. Since such a person may not be available to all reading these rules, we offer the following from our small experience. It is intended that this be printed on a full-sheet of label paper, cut out, and then attached to the front and back of extra cards you have. The Mah Jong is an interesting card of mixed reputation, with the following properties: The wish remains in force until someone fulfils it. Editor's note: We just deal the cards normally by first dealing 8 cards to each player and later giving each player 6 more (the reason for the two phases of dealing is below). Next, the round is scored. This article was first printed as "GAMEPLAN: Tichu" in issue 26 of The Game Report, published by Peter Sarrett. At first one is allowed to get rid of one card to another player, but has to take one in return. He drummed up some rules in the backroom of the souvenir shop of the Confucian temple. Play continues to the right. Play then proceeds to the next player on the right. Mah Jong: rank=1. If your partner is playing a Tichu, help him unreservedly. In this case, card points are not counted. ... Set your name, join a table or create yours and wait for other players join in, then the game can start!! Naturally, when placed beside the wisdom of our Chinese tutor these will taste like a dusty dog biscuit beside the highest culinary delights of Nanking. its owner starts the hand (but need not lead the Mah Jong). When single cards have been played, it is higher, even than an ace or "ace and a half" (the Phoenix over an ace), and can itself only be beaten by a bomb. If all four players pass consecutively, the player who laid the last (highest) card combination, takes the trick and starts play again - if he has no more cards in his hand, he retires from the game and play proceeds to his neighbour on the right (if he also has no cards, then play goes to the next person on the right etc.). When player2 has a hand like 3,4,5,6,7,8,9,10,J,D,K,K,K,K he may (before it's his turn) play the K-bomb. new violet buildings), and 2) we wanted to retain the original rules so far as possible so that the transposition of the multi-player game to the 2-player game would not be too novel. It then has a value of a half point above the last card played (eg if the Phoenix is played after an "8", then the value of the Phoenix is 8.5 and can only be beaten by a single card of value "9" or higher. If the noble Dragon wins a trick, he gives the trick (including its own 25 points) to the opponent of its holder's choice. 2) In regard to the requirements of the Mah Jong card: 4) The order of play given above is counterclockwise - each player is followed by the player on his right. Keep an eye on the score. A player can even lead a bomb when leading a new trick. The author and publishing house had two compelling conditions when we developed the following variant for 2 players: 1) we wanted to make no new material (e.g. The game consists of 56 cards in four colours, 2-As and 4 special cards. Sign in Forgot your Password? For example, let us say you have 2222 456789 and the player before you plays the Mah Jong alone and calls for a 7. In effect, then, you will pass on 3 cards of your choice and receive 3 unknown ones in return. All players prepare three cards for simultaneous exchange, with each player passing one card (face down) to each of the other players - one to each opponent and one to the partner. Tichu pass convention (to opponents) Tichu statistics - some might find these interesting. This condition, imposed by the playing of the Mah Jong card, remains in force on all players for all plays until somebody carries it out. It is modified and expanded somewhat here, free from the constraints of print. Remember me? After all other players have passed he must lead the … The hound transfers the right to … Try to get rid of your bad cards (low single cards and pairs) as quickly as possible and be economical with your "A's", "Dragons" and "Bombs". When playing the Mah Jong, do not demand a card which might break up your partner's bomb and do not take his trick (this is certainly legal, but it is likely dangerous unless very low ranks are involved). Download Tichu Online apk 3.2.1 for Android. Unreservedly support your partner's "tichu". If led, the Phoenix counts as 1.5. Based on the 3 rounds, I'll partner myself with the weakest player. In accordance with Chinese tradition, the number "2" is the strongest number. or - four cards of the same value (also known as a "four of a kind"). It can only be played in your own turn when you have the lead and is played as a single card. Inform the players that they're now playing with 99% of the rules (touch on Grand Tichu, but play the first full game without it). If the player's partner has already gone out, the lead passes to the partner's right. The suits are named after the sun, the moon, the stars, and the wind. Let me start by saying that while I have played hundreds of Tichu games, I don't consider myself to be the ultimate authority on the game. If an eight is the current highest card played, the Phoenix counts as 8.5, and can be beaten by a nine or higher. However, for more comprehensive rulesets, consult the links below. The team which reaches (or exceeds) a total score of 1000 points at the end of a round wins the game. If both teams are over 1000, the team with the most points wins. The game is played over several hands with the goal to be the first team to score a total of 1000 points.eval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Before the game starts, the players choose a starting player who shuffles the cards for the first hand and offers the shuffled deck to the player on his left, who may cut the deck. So, a single card can only be beaten by the playing of a single card (and this must be of a higher value); a run of 2 pairs by a run of 2 higher pairs, a row of 6 cards only by a higher row of 6 cards (3,4,5,6,7,8 is beaten by, at a minimum a row of 4,5,6,7,8,9), a full house by a higher full house (in a full house, only the value of the triple is taken into consideration). Function of Tichu Calculator Each player starts with 14 random cards and passes one card of their choosing to each of the other players. And, the tichant himself must go out first. If both teams reach 1000 points in the same round, then the winning team is the one with the most points. Two teams of two players each compete. Also, be sparing with your aces, Dragons, and Bombs early in the hand. Join us! The game is started by the player who has the Mah Jong card. a row of at least 5 cards following on in sequence from each other, and all of the same suit (also known as a "straight flush"). As soon as 3 players pass in turn order, the player who played the last (highest) combination gathers in the trick and leads a new combination. all the tricks he has won to the winner of the round (the player who was the first to play all his cards). If the score is, for example 630:970, a grand tichu is begging to be called. Then, all take turns, in counter-clockwise order, taking one card at a time, until the deck is exhausted and each player holds a fan of 14 cards in his hand. Player may call for a specific card that next player must play if he has it (in a Bomb if necessary). He may lay down any one of the following combinations: The next player (to the right of the previous player) now has the following options: Passing or Playing a similar combination but of a higher value. During the game, the partners try to help each other score points and opportunities to lead. You can play game with AI or another players You can use Push Notifycation for Active Network Play ===== Wait for Next Updates.. 1. It can be played: as a joker - it can take the place of any normal card in a combination, but may not be used to make a bomb! Two players per team and two teams in each table. The player holding the Mah Jong begins by leading (playing face up on the table) any of the following combinations of cardsfrom his hand: 1. a single card 2. a pairof cards of equal rank 3. a sequence of pairsof adjacent value 4. a trioof cards of equal rank 5. a full house(trio + pair) 6. a sequence of length at least 5 The next player (to the right - the Chinese play to the right, like the Swiss and the Hopi) now has the choice of: 1. passing or 2. playing a similar combination of higher value A single card can thus only … Players may alternate playing decks when playing with groups of four or more. It comes with 112 playing cards, two complete "Tichu" decks with different colored backs and a rule booklet. Tichu is a card game that combines luck and logical thinking. You can neither make any arrangements with your partner nor does it help you if your partner wins. There are four suits (Jack, Sword, Pagoda, Star) of 13 cards each corresponding in value to Bridge cards ie. During the game, the partners try to help each other score points and opportunities to lead. Four extra cards expand the deck to 56 cards: the Dragon, the Phoenix, the Hound, and the Hemp-Sparrow (or Mah Jong).eval(ez_write_tag([[728,90],'ultraboardgames_com-medrectangle-3','ezslot_8',113,'0','0'])); Some say tichu cannot be explained but must be experienced. The players play in two teams each of two players. That is, don't leave yourself with low cards and no way to ever get the lead. the Mah Jong ranks as a 1 and is, therefore, the lowest card in the deck. The following covers the basic rules of gameplay. The game is very easy to learn, and according to the makers it is "not to be explained":Tichu is not to be explained (If we had believed that there would be no rules with this pack. If his partner goes out first, the team loses the 100 points! The best place, with the best players, to play tichu online! A player who has a singleton 4 after a dazzling display of power, was either the victim to an unexpected Bomb or does not understood the game yet. Each player sits opposite his partner and they work together in acquiring points. Tichu also introduces 4 special cards. The "10's" lie between the "9" and the "Jack". A Tichu is a way for players to score even more points, but with a risk. The rules of the game are the same as for the four handed version, except that: Grand tichu must be announced before the seventh card is taken. Fata Morgana Spiele Rules Translated by Chris Mellor and then edited by Aaron D. Fuegi ( Originally typed by Dawn Thurbon Originally distributed from The Rules Bank by Mike Siggins. The game is played by pairs of two partners with the players of each team sitting opposite one another. It immediately gives the "lead" to your partner. Each player pushes only two cards, to his own partners and gets one card back from each of them. Each player only passes on 2 cards and only to his own 2 partners. Two pairs of players work as teams to score the most points. Below, you will find rules and other comments for four "Tichu" games, depending on the number you choose to play with. Bombs can be played at any time, even out of turn, to take a trick. You can also call a Tichu before passing on cards at the beginning of the round - this serves to tell your partner to pass on to you his best card. If he does not go out first in the hand, his team loses 100 points. When reckoning up: the last player gives the remaining cards in his hand and all his tricks to the opposing team. They beat anything, be it a single card or a combination. The Phoenix can beat an ace, but not the Dragon. are the same as for the four-handed version, with the following changes: Grand Tichu must be announced before the seventh card is taken. As in most card games, the players keep their cards secret from each other, including their partners. The object of the game is to be the first to play all your cards. Through extensive research, we bring everything you need to know about board games. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. If an opponent declares a 'Tichu' then play against him, so that he finds it hard to get rid of his cards. The pack contains cards numbered from 1 to 104. The 10 ranks between the 9 and the jack, as in most card games. If one of the other two players runs out before the landlord, the landlord loses and must pay the amount of the bid to each opponent. They push the cards face down. In Zheng Fen the primary goal is to capture scoring cards during trick play. A call before the cards are pushed can be useful as a request for a partner to push over his best card. If he then wins the round (going out first) his team gets 100 extra points. The winner of the previous round shuffles and cuts the deck. Tichu card game special cards (Mah Jong, Dog,…) Mechanic: The Mah Jong – Tichu System: Tichu, Rules of Tichu Summary: The Mah Jong determines who has the initial lead as well as gives them the power to make a “wish” for another card. It is legal to name a card of which you know that all 4 have already been played - doing so will put no burden on any player. Grand Tichu Percentage: 57.59% Called: 8237 Succesful: 4744 Tichu Percentage: 75.20% Called: 8362 Succesful: 6288 Tournaments: 97 Tournaments First award: 24 The hound transfers the right to … If a player does not have the card value asked for, or cannot play it, then he can play any suitable combination or pass. Whoever has this card in his hand makes the first lead (but in doing so does not actually have to play the Mah Jong card although me may do so if he wishes). Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. Calling tichu is an individual undertaking. there is now a triple victory where one team has lost all its cards and the 3 rivals still have cards in their hands. Should a player declare "Tichu" before the simultaneous exchange, players are allowed to change their out-going exchange cards. This site is dedicated to promoting board games. Tichu is a 4-player partnership climbing game sold by both FataMorgana, Rio Grande Games, and AbacusSpiel. However, it counts minus 25 points. For example the following list of Bombs is ordered from lowest to highest Bomb: Bombs can be brought into play at any time - even when it is not your turn. Twitter The ever-changing Phoenix is the most powerful card in Tichu. It is entirely legal for more than one player (even on the same team) to call either type of Tichu. Before playing his first card, each player has the right to declare a small "Tichu" If he then wins the round (finishes first), his team receives an extra 100 points - otherwise the team loses 100 points. Tichu shares this goal but introduces partnership play and newer/overriding goals which focus primarily on emptying your hand of cards before the opposing team members. When one team reaches 1000 points they are the winners. That exact player count is already a huge turn-off for many folks with diverse gaming groups. Feel free to play it in the more common American clockwise fashion where each player is followed by the player on his left. We recommend this method of learning most heartily, if you can find a Chinese expert to teach you. Before you play a card and have passed the Dog to your partner…for your partner will be assuming that you will call Tichu Before you pass the Dog to the opponent who called (Grand) Tichu…for your opponents may go out 1st and 2nd. The next player who has a card of the desired rank, and can lawfully play it, must play it (possibly in a bomb! Quick guide/Summary of important rules for the Tichu card game. At first, he only allowed us to watch. If your partner has already retired from the game, then the lead passes to the player on his right. It can only be played as a single card and it beats even an "A" (Ace) or an "A and a half" (A Phoenix played on an "A"). The Dragon is the highest individual card and is worth 25 points. The "Dog" gives the "lead" to the partner of your choice. With /join 4 players can join the game. First, Tichu requires exactly 4 people to play. The Tichu Game is primarily a partnership game for four. Facebook. The Phoenix will beat an "A" but not the Dragon. The "Dog" has no trick value. The one player remaining, who still has cards in his hand, gives: Exception: However, if both players of one team have a double victory (one being the winner of the round and the other coming second), then that team scores 200 points and the other team 0. © 2020 Ultra BoardGames. Players turn over their tricks and score: There are, thus, 100 points for the whole hand, which are divided between the two teams.eval(ez_write_tag([[300,250],'ultraboardgames_com-leader-1','ezslot_14',118,'0','0'])); If, however, the two players on one team achieve a double victory (being both first and second to run out of cards), the round ends immediately, the counting is skipped, and this team scores 200 points. as a single card. The "kings" and "10's" are worth 10 points each. Follow us on: In fact, once this occurs there is no reason for the remaining players to even finish playing the hand. With /start the game begins. Online Tichu. the player finishing fifth gives all the tricks he has won to the winner of the round. The "Dog" gives the "lead" to the partner of your choice. Since bombs can be played out of order, you can do some odd things. Tichu is a Swiss card game I received and learned from a Swiss friend I met in Hong Kong during my internship project there. The 100 Tichu points are given / taken away regardless of the ordinary or double victory points scored - they do not influence them in any way. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. He in turn receives a card from each of them. or rarely in a sequence). He in turn receives a card from each of them. Register. the last player gives the remaining cards in his hand and all his tricks to the opposing team. If you like the content of a board game on this site, please consider to buy the game. In this article I plan to focus on strategy and the nuances of the game. It can be used as a joker in any card combination (but it cannot be used to create a Bomb - see later). Buy board games, watch video reviews, read game articles & more! But we brought Mr Chuang round. The ace is the highest in each suit and the 2 is the lowest. Tichu Strategy by Aaron Fuegi. ** if you face up any problem or any bug please send an email to Instead of dealing out the cards, each player in turn takes a card from the top of the deck until the pile is exhausted and each player has 14 cards in his hand. Whoever, after a good power play, remains sitting on a single "4" has not yet grasped the garlic. At first this game reminds of "Presidents" or "The Great Dalmuti" only that Tichu offers many more possibilites than the light copies. A player who does not hold or cannot play a card of the desired rank can play any lawfull card or pass. Alternatively, you can use the Game Tool! As a one, it may be included in a suitable sequence (e.g. A higher bomb will beat a lower bomb, so a bomb can be played on a bomb. Of course, where there is a small tichu, there must be a grand tichu, as well. Now give one of your cards to each of the other three players. The game is played over several hands with the goal to be the first team to score a total of 1000 points. Tichu is best card game from China You can learn rule of Tichu on this App. The only exception to this rule is the "Bomb" - see later. However, if you have 5678 and the Phoenix, you DO have to play on the trick by making the Phoenix a 4 or a 9, allowing you to play your "natural" 7. No more no less. First, try to get rid of your rotten cards (low singletons and pairs). So, we talked Mr Chuang (the man who taught us the game) into helping us. The Chinese do not deal cards, but rather, they take them. 0:00 - Game Set Up 2:24 - Playing the Game 6:12 - The Special Game Cards 11:05 - Ending the Round & Ending the Game The faithful Hound has no trick-taking power at all. However, in its role as a joker it can not be used as any of the other special cards (it can only be a 2-Ace). The goal is to get rid of your cards before your opponents do. 1,2,3,4,5, Whoever plays the Mah Jong (alone or as part of a row) card must call for a card - that is he must name a specific card value (eg an "8" or an "A", but not a special card). Usually a game to 500 wraps up the session nicely. If you have cards 5689 and the Phoenix (joker), you do NOT have to play on the trick. If this player has no cards left, he has "gone out" and the right to lead passes to his right-hand neighbor (passing further to the right if the latter has gone out as well). And deservedly so. You can therefore choose to pass for several full tricks and still call a Tichu later. The Game Cabinet - - Ken Tidwell, Association of Tichu Players (, A pair (two cards of the same value) - 8,8, A run of pairs of adjoining values - 9,9,10,10,J,J, A triple (three cards of the same value) - 2,2,2, A full house (triple and pair) - 5,5,5,9,9, A row (also known as a straight or run) of at least five cards (the Ace can be used in a run but only as a high card such as 10JQKA - A2345 is not a legal play) - 4,5,6,7,8. any remaining cards in his hand to the opposing team. The Mah Jong card has a value of 1 and so is the lowest card in the game. Despite this, the player who won the trick also wins the next lead.
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